Terms Glossary G
Gai'shain: In the Old Tongue, "Pledged to peace in Battle." An Aiel taken inbattle who swears to serve and touch no weapon for a year
Gaidin: In the Old Tongue, "Brother to Battle." A warder, bonded to an Aes Sedai
Game of Houses: Daes Dae'mar the maneuvering that noble houses do to try and promote their own interests
Gara: An animal found in the Aiel Waste
Gardener: An Ogier member of the Deathwatch Guard
Gateway: A hole in reality to allow quick passage from one place to another
Genshai: A feast celebrated in Tammaz in the east and south
Gentling: The removing of a man's ability to channel
Ghar'gael: One of the twelve primary bands in the social order of Trollocs. Its badge is piled human skulls.
Ghob'hlin: One of the twelve primary bands in the social order of Trollocs. Its badge is a goat skull with fire behind.
Gho'hlem: One of the twelve primary bands in the social order of Trollocs.
Ghraem'in: One of the twelve primary bands in the social order of Trollocs. Its badge is forked lightning.
Gleeman: Wandering performers, acrobats, musicians, jugglers and storytellers predominantly, but other things as well, with cloaks covered in patches of multiple colours
Glowbulb: A source of light in the Age of Legends
Goshien: One of the Aiel Clans
Governor: The ruler of some small towns, likely where there is no nobility, including Baerlon
Grapevine Twines, the
Grassburner: A name for the Dark One
Gray Ajah: One of the seven Ajahs of the Aes Sedai, dedicated to mediation
Gray Man: A man, or occasionally woman who gives up their soul to serve the Dark One as an assasin and so becomes very difficult to notice.
Great Captain: One of the men recognised as the greatest living generals of the Westlands
Great Serpent: A snake eating its own tail, a symbol of time itself
Green Ajah: One of the seven groupings within the Aes Sedai, dedicated to fighting the Last Battle
Green Man: The last of the Nym, beings created in the Age of Legends that helped crops grow
Grolm: A Seanchan exotic, the size of a bear, but green, with an excellent sense of smell
Guardians: A set of ter'angreal in Far madding that both detects and prevents channeling